EST. A REALLY, REALLY LONG TIME AGO

RUN FOR
YOUR PAST.

A PRE-HISTORY ORIGINAL

One dinosaur. One determined caveman.
Absolutely no historical accuracy.

The internet’s oldest game of tag.

THE WRONG TIMELINEFacts are optional. Jumping isn’t.

Removes humans, mammoths, and inventions. Switching timelines resets the run. Each mode has its own personal best.

THE CALM BEFORE THE CHASE
PERSONAL BEST00000 M
DISTANCE00000 M
SURVIVAL OF THE QUICKEST.

Extinction can wait.

The caveman? Not so much.

23° 26′ N   /   SOMETIME BEFORE NOW
THE DINO THE UNINVITED PLUS-ONE
CLOSE CALLS0BEST 0
Caps scene rendering at 30 frames per second and one pixel per CSS pixel. Disables shadows, dust, idle animation, and pointer camera movement. Jump timing and collision checks are unchanged. Saved on this device.Turns dinosaur and caveman dialogue captions on or off, independently of sound and gameplay announcements. Saved on this device. When saved off, dialogue assets are not downloaded on the next visit.Read the latest twelve lines from this run. Opening pauses gameplay; closing leaves it paused. Cleared on a new run, timeline change, or reload.
THE LOCAL MUSEUM OF QUESTIONABLE DECISIONS

Make a mistake. Become art.

Your last six failed runs become paintings on passing rocks. Save a postcard to take one with you. Generated on your device, never uploaded. No historians were consulted.

A pristine cave. An unblemished record. Give it a minute.

A FIELD GUIDE TO CHRONOLOGICAL CRIMES

Been there. Barely survived.

Survive seven different Chaos encounters to complete your journal. All three evolution forms count separately. Saved only in this browser, independently of your scores and cave paintings.

SURVIVE THE ENCOUNTER. KEEP THE EVIDENCE.0 / 7
    HISTORY. NOW WITH HAND LUGGAGE.

    Pack your past.

    Take both timelines’ records, ghosts, cave paintings, and field notes to another browser. Download a save file here, then open it there. No upload, no account. An unfinished run and device settings stay on this device.

    Opening a file pauses your run. You can preview or cancel before anything changes.

    THE ORAL HISTORY DEPARTMENT

    What did they say?

    The latest twelve lines from this run, oldest first. Times count actual play, not pauses. Kept in memory only; a new run, timeline change, or reload clears them. Closing leaves your run paused.

    Nothing in the log. Future historical inaccuracies will appear here.

    A QUICK FIELD GUIDE

    Stay one step
    ahead of history.

    You’re the dinosaur. The caveman behind you has a club and absolutely no chill. Jump over the cacti and rocks to keep the chase going.

    Start / jumpSPACE ↑ or tap the scene
    Hold the jumpHang in the air a little longer.
    Pause / resumeP or ESC
    The objectiveRun. Then run a little further.
    Light footprint30 fps graphics, no shadows or dust. Same jump timing.
    Campfire chatterDialogue captions only. Sound and gameplay announcements are separate.
    Tiny wingsJump again in mid-air to clear tall cacti.
    Roller skatesFaster obstacles. Jump a little earlier.
    Mammoth taxiJump onto its back when it arrives.

    The longer you run, the stranger things get. Evolution rounds bring real obstacles after a short briefing. Other encounters give you a breather. Historian mode removes humans and other chronological crimes. Your records and cave paintings stay in this browser.

    A PAST LIFE, READY TO UNPACK.

    Replace your past?

    This replaces both timelines’ saved progress, not merges it. The page will reload and any unfinished run will end. Download your current save first if you want to keep it. Sound, chatter, graphics, and timeline settings are untouched.